Authoring tool:
(source: Brandon Hall, 2003)
A software application which allows individuals
to create their own e-Learning content, without
needing to have programming skills. Such tools
often use a template approach or a metaphor (book,
form, timeline, flow chart, etc.) to support the
content creation process. Well-known
general purpose authoring tools include Authorware,
ToolBook and Quest. Many other more specialized
authoring tools also exist, including tools built
into learning management systems or learning content
management systems.
Authoring tool:
(Source: ASTD, 2003)
A software application or program used by trainers
and instructional designers to create e-learning
courseware. Types of authoring tools include
instructionally focused authoring tools, Web
authoring and programming tools, template-focused
authoring tools, knowledge capture systems,
and text and file creation tools.
Blended learning:
(source: Brandon Hall, 2003)
Learning events or programs which combine two
or more delivery strategies to provide a more
integrated and effective learning experience.
A common blended learning approach in the business
skills area is to provide instruction on basic
concepts and principles via self-paced online
learning modules, followed by classroom training
to provide opportunities for practicing skills
in a simulated, group context.
Collaboration tools:
(source: Brandon Hall,
2003)
This term is often used to refer to the asynchronous
and synchronous tools integrated with learning
management systems to support collaborative learning.
Asynchronous tools include threaded discussion
groups and e-mail, while synchronous tools include
virtual classroom platforms, "whiteboarding",
online chat and application sharing.
Collaboration technology:
(Source: ASTD, 2003)
Software, platforms, or services that enable
people at different locations to communicate
and work with each other in a secure, self-contained
environment. May include capabilities for document
management, application sharing, presentation
development and delivery, whiteboarding, chat,
and more.
Computer Supported Learning
Resources (CSLR)
http://www.e-learningguru.com/gloss.htm
The parts of a e-learning product
other than those that instruct, test, or track
progress. These include glossaries, bulletin boards
and chats, bibliographies, databases, etc.
Content Management
System (CMS):
(source: Brandon Hall, 2003)
Content Management Systems (CMS) are used to store
and subsequently find and retrieve large amounts
of data. Content management systems work by indexing
text, audio clips, images, etc., within a database.
In addition, CMSs often provide version control
and check-in/check out capabilities. Using robust
built-in search capabilities, users can quickly
find a piece of content from within a database
by typing in keywords, the date the element was
created, the name of the author, or other search
criteria. Content management systems are often
used to create information portals for organizations
and can serve as the foundation for the practice
of knowledge management. They can also be used
to organize documents and media assets. For example,
a newspaper agency may use a content management
system to provide an archive of every story ever
written for the paper. Likewise, they might use
the CMS to provide an extensive library of photographs
that are reusable for future stories.
CMS (content management
system):
(Source: ASTD, 2003)
A centralized software application or set of
applications that facilitates and streamlines
the process of designing, testing, approving,
and posting e-learning content, usually on WebPages.
Integrated Learning System (ILS): (Source: ASTD,
2003) A complete software, hardware, and network
system used for instruction. In addition to
providing curriculum and lessons organized by
level, an ILS usually includes a number of tools
such as assessments, record keeping, report
writing, and user information files that help
to identify learning needs, monitor progress,
and maintain student records.
Interoperability:
(source: Brandon Hall, 2003)
The ability of hardware or software components
to work together effectively. Interoperability
among e-Learning content and software products
is the goal of SCORM, IMS and AICSS standards
efforts.
Advanced Distributed
Learning Initiative (ADL)
http://www.adlnet.org
A collaborative effort between the U.S. government,
industry and academia to establish a new distributed
learning environment that permits the interoperability
of learning tools and course content on a global
scale.
Advanced Learning Infrastructure
Consortium (ALIC)
http://www.alic.gr.jp/eng/index.htm
A collaborative effort between the Japanese
government, industry and academia to provide
a learning environment which enables anyone
to learn anytime and anywhere, according to
the goals, pace, interests, understanding of
individuals and groups.
Aviation Industry CBT
Committee (AICC)
http://www.aicc.org
An aviation industry consortium creating
guidelines for the development, delivery, and
evaluation of technology-based learning.
CEN/ISSS Learning Technology
Workshop
http://www.cenorm.be/isss/workshop/lt
An activity funded by the European Commission
to encourage the development and effective use
of standards for learning technologies in Europe.
Customized Learning
Experience Online Lab (CLEO Lab)
http://www.cleolab.org
A consortium defining common profiles of open
specifications and standards appropriate for
commercial providers of business-oriented learning
content.
IEEE Learning Technology
Standards Committee (IEEE LTSC)
IEEE LTSC Website: http://ltsc.ieee.org
An accredited standards body developing standards,
recommended practices and guides for learning
technology.
IMS Global Learning
Consortium (IMS)
http://www.imsglobal.org
A consortium developing and promoting open specifications
for facilitating online distributed learning
activities.
ISO/IEC JTC1 SC36
http://jtc1sc36.org
An international, accredited standards
body focused on information technology for learning,
education, and training.
Schools Interoperability
Framework (SIF)
http://www.sifinfo.org.
A consortium developing an open specification
for ensuring that K-12 instructional and administrative
software applications work together more effectively.
Knowledge management
(source: Brandon
Hall, 2003)
Refers to a wide range of practices aimed at capturing,
organizing and storing the knowledge and experiences
of individuals and groups within an organization
and making it available to others in the organization.
Learning Content
Management System (LCMS)
(source: Brandon
Hall, 2003)
A Learning Content Management System (LCMS) is
an environment where developers can create, store,
reuse, manage and deliver learning content from
a central object repository, usually a database.
LCMSs generally work with content that is based
on a learning object model. These systems usually
have good search capabilities, allowing developers
to quickly find the text or media needed to build
training content. LCMSs often strive to achieve
a separation of content - which is often tagged
in XM -, from presentation. This allows many LCMSs
to publish to a wide range of formats, platforms,
or devices such as print, Web, and even Wireless
Information Devices (WID) such as Palm and Windows
CE handhelds, all from the same source material.
LCMS (learning content
management system)
(Source:
ASTD, 2003)
A software application (or set of applications)
that manages the creation, storage, use, and
reuse of learning content. LCMSs often store
content in granular forms such as learning objects.
Learning Management
System (LMS)
(source: Brandon
Hall, 2003)
A Learning Management System (LMS) is software
that automates the administration of training
events. All learning management systems manage
the log-in of registered users, manage course
catalogs, track learner activities and results,
and provide reports to management. An LMS may
or
may not include additional functions such as:
Authoring of content, Management of classroom
training, Instructors and resources, Competency
management, Management of certification or compliance
training, and Learner collaboration tools (mentoring,
chat, discussion groups, etc.).
Learning Service
Provider (LSP)
(Source:
ASTD, 2003)
A specialized service offering learning management
and training delivery software on a hosted or
rental basis.
Portal
(Source:
ASTD, 2003)
A Website that acts as a doorway to the Internet
or a portion of the Internet, targeted towards
one particular subject.
Reusable Learning
Object (RLO)
(Source:
Brandon Hall, 2003)
Reusable Learning Objects (LO), also called Learning
Objects or Sharable Content Objects (SCO), are
not really a set technology, but rather a philosophy
for how content can be created and deployed. Learning
objects refer to self-contained chunks of training
content that can be assembled with other learning
objects to create courses and curricula, in much
the same way a child's Lego blocks are assembled
to create all types of structures. Learning objects
are designed to be used in multiple training contexts,
aim to increase the flexibility of training, and
make updating courses much easier to manage. Update
a part of a learning object, and the change should
appear in any course using that learning object.
The size of a learning object differs based on
the instructional designer, from as small as a
single page of content to as large as is required
to contain an objective, presentation material,
a practice section, and an assessment. The current
SCORM specifications provide a more precise, yet
flexible, definition of what a learning object
should be.
Reusable Information
Object (RIO)
(Source:
ASTD, 2003)
A collection of content, practice, and assessment
items assembled around a single learning objective.
RIOs are built from templates based on whether
the goal is to communicate a concept, fact,
process, principle, or procedure. A Reusable
Learning Object is a collection of RIOs, overview,
summary, and assessments that supports a specific
learning objective.
SCORM
(source: Brandon Hall, 2003)
The Sharable Courseware Object Reference Model
(SCORM) is a set of specifications that, when
applied to course content, produces small, reusable
learning objects. A result of the Department of
Defense's Advanced Distributed Learning (ADL)
initiative, SCORM-compliant courseware elements
can be easily merged with other compliant elements
to produce a highly modular repository of training
materials. The SCORM specifications integrate
specification from both AICC and IMS.
Sharable Content
Objects (SCO)
See Reusable Learning Objects above
Simulations
(Source:
ASTD, 2003)
Highly interactive applications that allow the
learner to model or role-play in a scenario. Simulations
enable the learner to practice skills or behaviors
in a risk-free environment.
Student Information
System (SIS)
(Source: Insignia,
2003)
A Student Information System is a comprehensive
student data management system including, e.g.,
registration, course work and achievement, alerts
(e.g.,, custody, health), biography, discipline,
fees, scheduling, contacts.
Virtual classroom
(Source:
ASTD, 2003)
The online learning space where students and instructors
interact.
back to top
|